APPEARANCE: → He has a mop of curly black hair that he really makes no effort to tame, because it wouldn't do much good anyway. The facial hair is a fairly new thing, within the last five years or so, and people who knew him before might remember what he looked like clean-faced. → Despite living in the Tower most of his life, he still has a vaguely tan complexion, and it darkens easily if he spends a whole lot of time in the sun. (Even if he only gets an "armor tan", from the collarbones up.) → He's almost always seen in his Templar armor, which he does care to keep looking nice. While he doesn't clean or polish it religiously (harhar), he does make every effort to keep it free of dirt, grime, blood, etc. → The few times you can catch him in plain clothes will be late in the evening, or first thing in the morning. He dresses incredibly simply, when he does. He doesn't just sit around out of his armor, mostly out of habit, but when he does, his sword is still close by, if not actually strapped to his waist. → He carries a mostly unremarkable sword with the symbol of Light embellished in gold on the blade just under the hand guard, and a fairly hefty Templar kite shield.
PACK ITEMS: (To be added.)
HANDWRITING/SIGNATURE: (His handwriting is nice from being raised by the Chantry, and having to turn in reports to his superiors (Greagoir, Vardic, people like that). If he were to write messy, they would Disapprove. :|)
ALDERIC APPROVES: →Respect his religion. He makes no secret of his beliefs, but he doesn't force them on anyone else, and he expects to be treated the same. Not questioning his faith goes a long way with him. →Talk to him. He spent more than half of his life in the Tower, where conversation was scarce. So he appreciates it when people are willing to just sit down and chat with him. About anything, really. →Scholarly interest. Being as interested in books and learning things as he is gains approval. Likewise, indulging his thirst for knowledge -- answering his questions, etc -- will make him a happy nerd. →The opposite is true, also. The only time he'll "rant" at length at anyone about his religion is if they genuinely show interest -- his vows, beliefs, about the Chantry, etc. If asked about it, he's more than happy to share. He very much enjoys being asked religious questions that aren't meant to be malicious. →A little kindness does wonders. He doesn't expect everyone to be all smiles and rainbows, but he appreciates it when people show compassion or politeness -- either towards him, or other people. →Keep some distance. He has a personal bubble, both mentally and physically. He's certainly a friendly guy, but not prying into his personal business or getting all up onz will make him like you more than you know.
ALDERIC DISAPPROVES: →Questioning his beliefs, telling him that he or the Chantry are wrong, and harassing him about his vows -- or just his faith in general -- will lose approval with him swiftly. →Don't keep some distance. Prying into his personal business or getting all up onz will lose approval with him swiftly, as well. →On that same note, when it comes to topics of romance. Merely showing interest won't automatically make him disapprove, but hassling him -- especially after he's already politely declined -- will lose approval quickly. He takes his vows seriously, and pushing him doesn't make him happy. →Bigotry. Despite being a Templar and believing Mages can easily be dangerous, he doesn't think they should be treated like lesser human beings for it. The same applies to people of different races, particularly Elves. If you're overtly judgmental or speciesist, he'll dislike you for it. →Being cruel in general. He cares little for people who feel the need to be rude, crude, or trigger-happy with their mouths or their weapons. Killing someone without legit reason is an immediate plummet in approval. →Blood Mages. Very little can save his approval if he finds out someone is a Blood Mage. With very hardcore Persuasion, he can be talked down from killing one, but his approval will never recover.
"BREAKING" ALDERIC: (Also known as "hardening", but we all know what would happen if I'd used that term.) →How? Make him question his religion, or specifically, his faith in the Chantry -- seriously question it. →Naturally, this is no easy task. You can't just walk up and tell him -- he won't listen to you. It will take a fairly significant story or display that condemns the Chantry to shake the foundations of his beliefs in the church. But obviously, it has to be something that shows that perhaps the Chantry isn't as faultless or divine as it claims. After all, it is a human-run organization. →What happens if this occurs? Currently, Alderic bases most of his important decisions on what the Chantry would have him do. After this, his faith in the Maker himself still remains, as do his basic morals, but he'll start acting based more on his personal judgment, not what the Chantry says he should do. →The drawback. Keep in mind that he's been raised his entire life by the Chantry. He won't be happy (at first) that everything in his life is based on falsities, and he may not be grateful you've shown him the truth -- even if it is the truth. His approval for your showing him depends entirely on your intent. Did you mean to help him, or hurt him? →This is repeatable, to a point. Depending on the severity of the truth he's been exposed to, he'll probably lose his faith in increments. He won't lose it all at once. But there definitely will come a certain point where he's crossed the line and can't go any further. (Ideas related to this can be discussed. Aside from one thing -- that certain point mentioned above -- I don't have any specific plans waiting in the wings -- even though it's something I intended to happen from the start. What fun is a religious character if you don't mess with his faith? Talk to me if you have ideas, though.)
ROMANCING ALDERIC: (Well, this pretty much sums it up.)
GIFTS: Rather than specifics (because I'm a lazy bum), here's some general things: →Books are clearly objects of interest for him. He'll pretty much accept any he's given, but he's particularly interested in books about religion, history, culture, etc. He prefers non-fiction books, of course, but he harbors a not-entirely-secret love for folklore and things of that nature. →Pictures. Drawings, paintings, etc. He hasn't seen all that much of the outside world, and unless his being a Grey Warden takes him outside of Ferelden, he probably never will. Even so, not really tourist visits. So being able to see other places, even in picture form, fascinates him. →Religious symbols. He's practical, though -- he likes religious objects that can be worn, carried, or affixed to something. Something with a cord he can tie to his wrist or belt, and things of that nature. →Lyrium. Seeing as lyrium addiction is a Chantry secret, and he's not likely to blab about it, it's rare anyone will know about his "problem". But if someone does and they're able to give him lyrium, he will definitely appreciate it, considering his travels as a Grey Warden may sometimes keep him from easy access to Chantries and his dosage. (Assuming you give it to him normally, and don't sneak it into his drinks. :|) →(PLOT)Broken Sword - What's left of a sword, the blade broken off. It looks like it might have been a fine sword at one time, but the years have been unkind to it, the metal tarnished and the leather of the grip faded. It's possible it could be reforged, however. The name "Thearre" is etched into the guard.
ENTERING COMBAT: →"Guide me through the blackest nights..." → "Mind yourselves, we've got company." → "I think they noticed us. ... Yes, yes they did." → "Is there no end to these creatures?" → "Back to the depths with you!" → "Damn! (bookslam) I'd just gotten to the good part." → "Maker, preserve us." or "Maker, protect us." → "For the Maker!" or "For Andraste!" → "Damnit, Dee!" or "Damnit, Aurin!"
EXITING COMBAT: →"For there is no darkness, nor death either, in the Maker's Light." → "May the Maker guide their souls." → "There. Is everyone all right?" → "I think that's the last of them. For now." → "Marvelous! We did well. Good work, everyone." → "Merciful Lord, we cut it a little close that time." → "Is that it? Already? I'm a bit disappointed." → "Wonderful. Now maybe we can have some peace. ... Ah, who am I fooling?"
DEATH: →"Lift me from a world of pain..." →"Seat me by Your side in death..." → "If it is His will... I do not fear my end..." → "I pray I have not failed my duty..." → "Is... is (insert name of whoever he was protecting THAT time) safe? ... Good..." → "I'm fine. No really, I'm-- ... oh." → "... That's my blood, isn't it?" → Possibly "Damnit, Dee!" or "Damnit, Aurin!"
ENTERING LOCATIONS: →(ENTERING OSTAGAR) "The Veil feels incredibly thin here. And it's no mystery why -- so much death. We'd best be cautious." →(ENTERING LOTHERING) "In all the times I have visited here, I never tire of it. It reminds me of the village where I grew up. A man could retire someplace like this." →(ENTERING CIRCLE TOWER) "I suppose it's odd, but it always feels good to return to the Tower. I don't think I shall ever consider any other place my home." →(ENTERING ORZAMMAR) "...... (passes out)" (And no, you'll get no explanation for that. Yet.) →(ENTERING DALISH CAMP) "I'm surprised they're letting us into their camp. I can't imagine they are too happy to see a Templar." →(ENTERING REDCLIFFE) "I rather enjoy Redcliffe. I wonder if I'll have more of a chance to speak with the Knights, this time." →(ENTERING DENERIM) "I see Denerim is just as large and as loud as always. Ah, but its Chantry is so magnificent." →(ENTERING HAVEN) "There's something... deeply unsettling about this place. Is this really where Andraste's sacred ashes were said to be found?" →(ENTERING WARDEN'S KEEP) "They say this place was crawling with demons before it was finally saved. I wonder how safe it truly is now." →(ENTERING KORCARI WILDS) "(sigh) ... I loathe the Wilds so much. Let's just get in and out as quickly as we can. Stay close, though, it's easy to get disoriented here."
ON SELECTION: (I'm going to fill these in later. Honestly, Alderic is pretty much equally polite to everyone, and approval doesn't matter substantially unless he really likes you, or really doesn't.) → (BELOW 25 APPROVAL) → (BELOW 25 APPROVAL) → (BELOW 25 APPROVAL) → (BELOW 25 APPROVAL) → (25+ APPROVAL) → (25+ APPROVAL) → (25+ APPROVAL) → (25+ APPROVAL) → (50+ APPROVAL) → (50+ APPROVAL) → (50+ APPROVAL) → (50+ APPROVAL) → (75+ APPROVAL) → (75+ APPROVAL) → (75+ APPROVAL) → (75+ APPROVAL) → (90+ APPROVAL) → (90+ APPROVAL) → (90+ APPROVAL) → (90+ APPROVAL)
RACY TENT INVITATIONS: (Seeing as there's only one possible way to get him to accept a tent invitation, there's only one quote.) → "This tea tastes a bit like lyri-- .......... oh no."
RACY TENT REJECTIONS: → "You do remember that I am a Templar, don't you?" → "I'm terribly flattered. Truly. But I cannot accept." → "'There's a demon in my tent'? (laugh) You aren't the first to try that one on me, I'm afraid." → "What? You mean-- Oh. Oh." → "It's not you. It's me." → "I'm not sure why you're asking me that. Surely one of the others is more worthy of your attention." → "I apologize. But you know I have my vows." → "No, I do not want any tea, thank you."